AMD FSR 2.0 technology is officially open source: NVIDIA and Intel can be used casually
2 min readAMD FSR 2.0 technology is officially open source: NVIDIA and Intel can be used casually
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AMD FSR 2.0 technology is officially open source: NVIDIA and Intel can be used casually
Exactly a year ago today, AMD officially launched its FSR super-resolution technology , which was then open-sourced and has now been supported by more than 110 games.
In March of this year, AMD announced the new second-generation FSR 2.0 , which switched to a time scaling algorithm.
The ban was officially lifted in May, and the promise of open source has been fulfilled today!
At present, the source code and related resources of FSR 2.0 have been fully published on the GPUOpen website, including API, C++/HLSL source code, Cauldron examples, documentation, and more.
Based on the MIT license agreement, any developer can view and use it, and AMD will continue to update it.
FSR 2.0 not only supports AMD’s own graphics cards, but also supports NVIDIA and Intel graphics cards.
The API supports DX12 and Vulkan, and will soon release plug-ins that support Unreal Engine 4.26/4.27 and Unreal Engine 5; Xbox console developers can obtain them through Xbox game development conditions; DX11 developers can contact AMD to obtain relevant resources.
At present, FSR 2.0 has been supported by 24 games , including “Death Loop”, “Farm Simulator 22” and “God of War” that have been updated and implemented.
By the way, FSR 1.0 will continue to develop and will not end.
Native screen
FSR 2.0 Quality Mode
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